![]() My Universe: Cooking Star Restaurant (physical & digital, $29.99) Lair of the Clockwork God (digital, $14.99) Grey Skies: A War of the Worlds Story (digital, $14.99) Header image: Sakuna: Of Rice and Ruin, PlayStation 4, Switch, and PCĪrcade Archives: Pettan Pyuu (digital, $7.99)Īssassin’s Creed Valhalla (physical & digital, $59.99)īlack Desert: Prestige Edition (physical, $29.99)īorderlands 3: Designer’s Cut (DLC, $14.99, included with Season Pass 2)ĭead Cells – The Prisoner’s Edition (physical, $119.99)ĭishonored and Prey: The Arkane Collection (physical & digital, $59.99) While confusion is nearly certain and mistakes will undoubtedly be made, it’s always an exhilarating moment when new hardware is unveiled. Fortuitously, the industry has prepared us for careful chart reading, with games habitually launching with multitude editions and the ubiquity of season passes. Beyond tracking cross-gen upgrades (often free, but intermittently limited to certain editions) you’ll probably want to know which titles offer “Smart Delivery” versus stock “Optimization”, at least in Microsoft’s ecosystem. It does not store any personal data.With the release of the Xbox Series S/X and the imminent debut of the PlayStation 5, gaming grows a bit more complicated this week. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". ![]() The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Hence I’m entering the game for the Dutch Game Awards. ![]() And last but not least it is a last desperate attempt to be viable in an industry that is often ruthless, an open armed dive into the commercial market ,asking:Ĭan you still make an uncompromising game on artistic and personal vision, while still following the commercial tenets that seem to underpin our industry, and while you be around to do it again, or fail and be thrown back to were you started? For now the answer seems a resounding yes. An art project that expresses a need for freedom and the struggles to escape, as much from your surroundings as your own internal constructs and expectations.īut it is also a homage to a lost genre, fantasy air combat games such as Crimson Skies, combined with open world gameplay. The Falconeer is a heady brew of ingredients. I chose between being a flawed leader or a free artist, with the latter winning out. Partially born from a burnout and a long overdue reckoning with mental health issues as well as an inability to conform to current game development best practices. Basically walking away from team development, entrepreneurship in the shape of a company with employees and most importantly away from work for hire and client/contractor relationships. The title and effort are born from an honest attempt to reposition myself, my work and art. The Falconeer is the first Solo developed fully commercial title by Tomas Sala, formerly co-founder and creative director at Little Chicken Game Company.
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